Ultimately, this is all fundamental scenework stuff, but if the ship starts to sink, for some reason, these are the first things we throw overboard.
I do often find that allowing each other to talk and explore a perspective more and get ourselves into trouble, also helps.
I’m not a huge fan of: “Don’t talk about the party: just go to the party”, just to make the scene seem like it’s ‘moving forward’, especially if we don’t really know the significance of the party to the characters. The old ‘say it so you can play it’ - it’s got to be discovered and said first.
Ultimately, this is all fundamental scenework stuff, but if the ship starts to sink, for some reason, these are the first things we throw overboard.
I do often find that allowing each other to talk and explore a perspective more and get ourselves into trouble, also helps.
I’m not a huge fan of: “Don’t talk about the party: just go to the party”, just to make the scene seem like it’s ‘moving forward’, especially if we don’t really know the significance of the party to the characters. The old ‘say it so you can play it’ - it’s got to be discovered and said first.